What transpired for me was an Adrian Monk or Dexter-like eye for detail which allowed my character to deduce situations with insane accuracy and have an encyclopedic knowledge of almost everything. Within that you can be professional or less so. I started with an intelligent cop, not with any sort of plan but you can also choose from a more physical specimen, someone with a more psychological approach who is good with people or you can mix and match your own. You have to work within the rules of the game of course but this is a blank slate to mould as you desire. This opening allows the player to play the detective as they wish. Again, you don’t remember this but you’ll figure it out. There’s been a murder in the town of Martinaise and you’ve been sent to check it out with a partner from another precinct. You can’t remember that you’re a detective, or even who you are for that matter, but depending on the type of character you’ve created can start piecing things together slowly in a haze of regret.
You start Disco Elysium as an incredibly hung over detective. What you need to know is that this is a fantastic game and although it was released in a rough state the patches have been coming thick and fast. This has added new voice lines, more dialogue choices and more items to collect but that won’t mean too much to those who haven’t played it previously.
Released on PC a couple of years ago to critical acclaim, Disco Elysium has now hit the PS5 (the focus of this review) and PS4 in a Final Cut version. Apin PS4 / PS5 / Reviews tagged alcohol / bugs / detective / dialogue / disco elysium / immersive / point and click / rpg by Gareth